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Aliens: Dark Descent
Title Aliens Dark Descent.png

Aliens: Dark Descent is a Strategic game where players lead a squad of marines in real-time combat.

Developed by Tindalos Interactive.

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I worked as a level designer during the development phase - 2 years

Trailer

Aliens: Dark Descent - Gameplay Trailer

Level Design Process

Aliens: Dark Descent - Level Design Process

Introduction

Work as Level Designer
Aliens universe
Alien universe
Atmospheric Processor

Atmospheric Processor

As Level Designer

Atmospheric Processor Draft

Part two: The processor

 

This is a labyrinthine area where the player has to grope their way through a maze of corridors to the heart of the processor.

This area takes place in the dark following a power cut and places the emphasis on terrain analysis, close combat and surprise.

 

This part contrasts with the first in its flow to offer a different experience, here it will advance cautiously with the help of classes based on stealth and terrain analysis such as reacon or techer with drones.

Atmospheric Processor MiniMap

Part three: The heart 


This is the final battle against the Queen to recover the power core.

The subLevel is made up of electric pillars that electrify areas at regular intervals, giving rhythm to the fight against the aliens.

Atmospheric Processor Queen Draft
Atmospheric Processor Queen MiniMap
Secondary objective

Example of inherent

secondary objectives

Atmospheric Processor Secondary Objectives
Atmospheric Processor Secondary Objectives Survivors Choice
Atmospheric Processor Secondary Objectives Survivors
Flow

Flow

Level Design Flow

Some Atmospheric Processor scripted event examples:

Mobile Defense:

Semi static Defense:

Power cut:

APC Reveal:

As we've just seen, scripted events help to give rhythm to the flow of the levels by emphasising the systemic. 


To create a balanced flow, I used various tools, including:

- In-game testing 

- Iterations

As well as level pre-production tools such as:

- Flow charts

- Pacing curves

Atmospheric Processor pacing curve in early production:

Aliens Atmospheric Processor Pacing Curve Flow
AI Behavior

AI Behavior

As Game Designer

Praetorian Behavior

The praetorian is a mini-boss type unit that can be encountered either scripted or systemically.

They mainly appear in areas close to the Queen.

To sum up its behavior, it is an alien that will only attack the player if it is followed by a critical mass of aliens. Otherwise, it will simply run away and call for reinforcements.


The aim with this alien is to hunt it down so as not to be hunted down.

If you don't kill it quickly, it will continue to: 

- Summon enemies

- Increasing the stress on the marines

- Increasing the alien's aggressiveness

- Activating massive onslaught-type events and the appearance of other mini bosses

It's a cat-and-mouse game, but the praetorian also has offensive weapons:

- (AOE) to knock out marines

- Abduction, which allows him to grab a seriously wounded marine, carry him off in a spawner and disappear. 

 

It's a powerful unit if you don't deal with it quickly, which creates tension that forces the player to keep moving and creates new, unforeseen situations.

Aliens Behavior Tree Praetorian

Example of Praetorian Behavior

More

 

More

There is a lot more

Of course, this exhibition of the creation of the Atmospheric Processor mission is incomplete, I made another mission named Olduvai, the last of the game and used several tools in their design that cannot be shown:


- Level Design rationalization (resources, difficulty, content, etc.)

- Quest Design
- Extensive written and visual documentation (Google Drive, Jira, etc.)
- Man
y conversations between teams and the sharing of ideas (Art, narration, programming, animation...)
- Blockmesh

- Scripting (Objectives / Scripted event / Exotic gameplay implementation...)

- Playtest

- Iterations

- Etc.

 

Here are a few more images of plans I've made for my missions, in-game images and processes.
 

Some pictures of my work

 

M11B-1Part2 Draft
M11B-2 Draft
M11 Basement-1 Photoshop
Olduvai_Art_01
Olduvai_Art_02
Atmospheric Processor_B-2 Scripted Event Defense
B-1 MiniMapView
Atmospheric Processor_B-2
1StFloor Flow obj_Steps
1StFloor Flow obj_TopDown

Queen Atmospheric Processor Sequence

Mobile Power Loader defense in Olduvai

Queen + Praetorian scripted fight in Olduvai

Praeto Behavior mor

Aliens: Dark Descent

Date de sortie: 2023

Genre: RTS / Tactical / Action game

Développeur: Tindalos Interactive

Editeur: Focus Entertainment

Plateformes: PS5, XSeries, PS4, XONE, PC

Details

 

Details
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