PROFESSIONAL PROJECTS
Curse of the Dead Gods is a roguelike video game developed by Passtech Games
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I worked as a Level Designer on the development of more than 30 new levels
PERSONAL PROJECTS
WIP PROJECT - UNREAL 5
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It's a 3rd person action, rpg game made from scratch to develop my skills in : Blueprint - Behavior Tree - Sequencer - VFX ...
QUEEN NAFASH'S STORY - STARCRAFT 2
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I designed and built the level as a campaign mission based on Nafash and scripted all the content
PVP CAPTURE THE FLAG MODE 4V4 - UNREAL TOURNAMENT
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I made this map from scratch, including Level Design, Blockmesh and Aesthetics
STUDENT PROJECTS
SOLEIL IS A TOP-DOWN COOP GAME - UNITY
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I worked as Level Designer, Level Builder and Game Designer
BY THE LAKE IS AN HORROR PUZZLE GAME - UNITY
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I worked as Project Manager, Level Builder, Lighting and Rendering artist
SOUTEN IS PLATFORMER GAME - UNITY
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I worked as Level Designer and Level Builder
ON THE MADNESS ROAD IS A NARRATIVE SIDE SCROLLING GAME WITH OSU MECHANICS - UNITY
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I worked as Project Manager, Level Designer and Level Builder
GAME JAMS
HOMELESS BUSINESS IS A SCORING PHYSICS-BASED GAME - UNITY
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I worked as Level Designer, Level Builder, Lighting and Rendering artist
PYEW IS A SPACE SHOOTER GAME BASED ON STAR WARS - UNITY
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I worked as Level Artist with magica voxel, Level Designer and Level Builder
OTHER PROJECTS
GAME DESIGN DOCUMENT AMNESIA DARK DESCENT
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CREATING A COMBAT SYSTEM IN A GAME THAT DOESN'T HAVE
VIDEO GAME ANALYSIS GOD OF WAR ASCENSION
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FROM CINEMA TO VIDEO GAMES, A MIX OF GENRE