
PROFESSIONAL PROJECTS
Aliens: Dark Descent is a strategic game in real-time combat developed by Tindalos Interactive
-
I worked as a level designer during the development phase - 2 years
Curse of the Dead Gods is a roguelike video game developed by Passtech Games
-
I worked as a Level Designer on the development of more than 30 new levels

Unannounced Project based on one of Ubisoft's well-known franchise
-
I worked currently as a level designer

PERSONAL PROJECTS

WIP PROJECT - UNREAL 5
-
It's a 3rd person action, rpg game made from scratch to develop my skills in : Blueprint - Behavior Tree - Sequencer - VFX ...
QUEEN NAFASH'S STORY - STARCRAFT 2
-
I designed and built the level as a campaign mission based on Nafash and scripted all the content
PVP CAPTURE THE FLAG MODE 4V4 - UNREAL TOURNAMENT
-
I made this map from scratch, including Level Design, Blockmesh and Aesthetics

STUDENT PROJECTS
SOLEIL IS A TOP-DOWN COOP GAME - UNITY
-
I worked as Level Designer, Level Builder and Game Designer
BY THE LAKE IS AN HORROR PUZZLE GAME - UNITY
-
I worked as Project Manager, Level Builder, Lighting and Rendering artist
SOUTEN IS PLATFORMER GAME - UNITY
-
I worked as Level Designer and Level Builder
ON THE MADNESS ROAD IS A NARRATIVE SIDE SCROLLING GAME WITH OSU MECHANICS - UNITY
-
I worked as Project Manager, Level Designer and Level Builder

GAME JAMS
HOMELESS BUSINESS IS A SCORING PHYSICS-BASED GAME - UNITY
-
I worked as Level Designer, Level Builder, Lighting and Rendering artist
PYEW IS A SPACE SHOOTER GAME BASED ON STAR WARS - UNITY
-
I worked as Level Artist with magica voxel, Level Designer and Level Builder


