ABOUT ME
I'm a 29 years old level designer with five years of experience. I worked with Tindalos Interactive on
Aliens: Dark Descent and with Passtech Games on Curse of the Dead Gods.
My passions are cinema, architecture, and music.
My areas of expertise are environmental preproduction (3 years of pre-prod), location creation with a strong theme, and of course, their realization from scratch at a higher level of quality. I also have affinities with quest design, scripting, and game design with a specialization in AI behaviours.
Otherwise, when I'm not developing a game, I spend my free time reading and studying the theory of many varied topics to expand my knowledge and way of thinking.
Sport is also an important part of my life: bouldering, motorcycling, callisthenics...



Books I'm currently reading:
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Hussite Trilogy,
Andrzej Sapkowski
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Fondation
Isaac.Asimov
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An Architectural Approach to Level Design,
Christopher W.Totten
Games I'm currently playing:
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Warhammer: Space marine 2
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Hollow Knight: Silksong
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Boomerang Fu
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Mario Kart deluxe 8
I've been playing guitar for over 15 years.
Do some concerts, and right now I'm learning some new sounds:
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Why Georgia, John Mayer
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Drive, Incubus
