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ABOUT ME

I'm a 29 years old level designer with five years of experience. I worked with Tindalos Interactive on

Aliens: Dark Descent and with Passtech Games on Curse of the Dead Gods.


My passions are cinema, architecture, and music.

My areas of expertise are environmental preproduction (3 years of pre-prod), location creation with a strong theme, and of course, their realization from scratch at a higher level of quality. I also have affinities with quest design, scripting, and game design with a specialization in AI behaviours.

Otherwise, when I'm not developing a game, I spend my free time reading and studying the theory of many varied topics to expand my knowledge and way of thinking. 

Sport is also an important part of my life: bouldering, motorcycling, callisthenics...

Books I'm currently reading:

  • Hussite Trilogy,

        Andrzej Sapkowski

  • Fondation   

          Isaac.Asimov

  • An Architectural Approach to Level Design,

        Christopher W.Totten​

Games I'm currently playing:

  • Warhammer: Space marine 2

  • Hollow Knight: Silksong

  • Boomerang Fu

  • Mario Kart deluxe 8

I've been playing guitar for over 15 years.
Do some concerts, and right now I'm learning some new sounds:

  • Why Georgia, John Mayer

  • Drive, Incubus

       

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